diff --git a/game/entities/entities.ts b/game/entities/entities.ts index 28003e8..d04fcab 100644 --- a/game/entities/entities.ts +++ b/game/entities/entities.ts @@ -77,8 +77,6 @@ export const entities = (restart: boolean = false) => { const bodyA = pairs[i].bodyA; const bodyB = pairs[i].bodyB; - console.log(bodyA.label, bodyB.label); - // We only want collisions between the balloon and the floor if ((bodyA.label !== "Balloon" && bodyB.label !== "Balloon") || (bodyA.label !== "Floor" && bodyB.label !== "Floor")) { continue;